No More Heroes Travis Strikes Again Get All Chips

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Time to beat the Death Drive.

Travis Touchdown: Hold it! I've been away a long fourth dimension. There's a new generation of gamers out in that location! Let me at to the lowest degree introduce myself—
Bad Man: TRAVIS TOUCHDOWN! You murdered my daughter! Don't pretend you lot've forgotten!
Travis: At present quit making this shit confusing! They need to know most the most badass assassin in video games!
Bad Man: You Bounder!!! Quit trying to butter up the gamers! Your fight is here in the real world! SON OF A BITCH!!!

Travis Strikes Again: No More than Heroes is the third entry of the No More Heroes series, developed by Grasshopper Industry as usual and released on the Nintendo Switch on January 18, 2019, with ports for Playstation four and PC via Steam coming at a later date. Notably, information technology is existence directed by Suda51, whose last directed game was the original No More Heroes over 10 years prior, and includes collaborations with various indie developers in the course of licensed in-game T-shirts. Despite taking place and continuing the story after the kickoff two games, Travis Strikes Again is non No More Heroes III, and is instead a smaller-scale game that tells a somewhat different story.

Seven years after the events of Desperate Struggle, a ghost from the past returns to hunt downward retired assassin Travis Touchdown: Bad Human being, the bat-toting, beer-chugging begetter of Bad Girl, who's out for a personal vendetta against Travis for murdering his daughter. Tracking down Travis to an RV in the centre of nowhere, Texas, he attempts to kill him, but Travis gets the ane-upwards on him and the ii clash. In the midst of the fight, a mysterious "phantom" game console known every bit the "Death Drive Mk. II" in Travis' possession activates, transporting the ii of them within. According to an urban legend, collecting (and beating) the panel's six games, stored in eye-shaped cartridges called "expiry balls," will grant the owner a wish, enticing Bad Human to attempt to consummate Travis' collection with him (and play through the games in the virtual world of the panel) to use that wish to bring Bad Girl back to life.

The game is divided between the Death Drive games themselves, which play out as activity gameplay with optional co-op, and adventure-game Visual Novel blazon capacity which bear witness how Travis and Jeane acquire the Death Balls in the existent world.


This game contains examples of:

  • All There in the Transmission: Yous can complete the game without reading K'due south faxes or any of the bonus ones he sends if yous notice Hidden Characters in the levels, but you won't have the full context for what happens in the ending or a primal piece of information about what you're actually killing for most of the concluding phase. The magazine articles requite actress backstory for the in-universe game worlds as well.
  • And the Adventure Continues: The game ends with both Travis rediscovering his love for hazard (and, of course, mortality), and accidentally reigniting his enmity with Bad Man.

    Bad Man: Did you only call Charlotte a "fuckin' mutt"…? You simply signed your expiry warrant. I'1000 gonna kill you!

  • And Your Advantage Is Clothes: Per series tradition, Travis volition exist able to collect a variety of different T-shirts, with many of them this time based on real-life indie games.
  • Arc Number: Seven. It's the number on Badman's default T-shirt from his baseball game days, there'south a vague vii shape on Travis' new jacket, seven years have passed since the events of the terminal game, there are 7 Death Ball levels in all, Garcia Hotspur was killed after being shot by seven holy bullets, and Dan Smith from Killer7 appears in the second intro cinematic added via the "Solar day 7 Patch".
  • Antiquity of Doom: The Death Bulldoze Mk.II, along with its previous incarnation, the Decease Drive AAA, were co-opted by the CIA for the purpose of making a Clone Ground forces past gathering biometric data through the Mk.Two's controllers and 3D-printing supersoldiers that could be controlled through the AAA. Klark and Dr. Juvenile filled the Mk.II full of bugs and scattered the Death Balls to thwart the CIA. Past collecting the Death Balls and clearing the games, Travis would potentially exist an Unwitting Instigator of Doom equally he would essentially debug the Mk.II, reactivate the AAA, and allow the CIA to create its clone army.
  • Fine art Shift: Every Death Drive game opening scene has a unlike art style, including PS1-style C Gs, vector-esque graphics and live-action video segments, with some elements of these conveying over into the games themselves.
    • Other examples include monochrome green and pseudo-CODEC-style interface for the "Travis Strikes Dorsum" segments, and minimalist pixel art for the scene on Mars in the epilogue.
  • Babies E'er After: Travis off-hand mentions having a child and a wife that he had left behind and then they wouldn't become continually threatened by the assassins coming for him. This is more fully addressed in the second DLC. Turns out he had two kids with Sylvia: one being his daughter Jeane, the girl who appeared in The Stinger of the first game, and the other being his son Hunter.
  • Back from the Expressionless: Bad Human being plans to employ the Death Bulldoze Mk. Two's fabled wish-granting powers to resurrect his daughter. It actually works...sort of. Due to the fact that one of the Balls (the simulated Killer Marathon brawl) is basically a dud, she comes dorsum in the grade of Bad Dog (or "Bad Girl Dog", as labelled in the credits), a puppy with the attitude of an infantile Bad Girl. It's played directly in the second DLC—though she retains her regressed personality every bit Bad Canis familiaris—with Travis Lampshading the whole thing and wondering about what will happen now that Bad Girl is back.
  • Bloodshot Ending: While the game ends with Travis' decision to unretire and take on the adjacent wave of assassins, he'due south no less remorseful about killing Dr. Juvenile, who he finally realizes has been forced to coffin her frustration and grief over very little going her way, and being taken advantage of. It especially gets to Travis every bit due to him getting to live out the video games she'south designed, he experiences immediate how much she poured all of her thoughts and emotions into every title, and praised her as a genius.
    • For the DLC: After clearing the finished version of Killer Marathon, Badman is finally able to properly wish Charlotte back to life (later the previous attempt ended in her coming back as a dog). Unfortunately, it had been and then long since they had seen each other that they are both no longer recognizable as father and daughter: then much had happened since they were together, Shigeki Birkin is now Badman, and Charlotte Birkin is now Bad Girl, both psychotic assassins. Every bit such, the ii agree that it'southward time they parted ways. "No I love you's, no hugs." Nevertheless, Badman is happy to take been able to run into his girl alive once more than.
  • Boring, just Practical: The 00 Skill Fleck gives either character access to a dash move. It doesn't exercise whatsoever damage or expand the offensive toolkit, merely its depression cooldown time makes for a handy evasive maneuver and a way to make timed puzzles much easier.
  • Breaking the Quaternary Wall:
    • In the reveal trailer, Travis personally introduces himself to the audience every bit the result of his long absenteeism. Bad Man likewise literally breaks the quaternary wall, likewise known as 1 of the lenses in Travis' glasses.

      Travis: (recoiling) Nice work, dickhead!

    • The demos shown at diverse gaming events all take the characters talking almost the result the game is being shown at.
    • Equally usual, the game itself has almost No Fourth Wall.
  • Breather Episode: Overall, compared to prior games, this one leaves out Santa Destroy and the ranking fights entirely and centers on a much more personal disharmonize about Travis and Bad Man existence forced into an Odd Couple state of affairs, as they deal with a cursed video game panel.
  • Brick Joke: When playing equally Badman and entering Damned: Dark Knight, the sequel to Shadows of the Damned, he volition comment during a conversation with Bugxtra that his daughter was obsessed with the original game and its protagonist. After unlocking Bad Daughter, if yous go back to the game as her she incredulously asks what Shadows of the Damned is, with her lack of recognition likely existence a result of her infantile regression.
  • Cleaved Pedestal: Played With. From hearing about the plights of Dr. Juvenile, both self-inflicted and out of her control, Travis' rosy view of how "fun" making video games must be is quashed. On the other hand, Travis gains a newfound respect for the developers themselves in the procedure.
  • Brutal Bonus Level: The real Killer Marathon Expiry Ball, which only exists in the postgame in DLC. Information technology'southward a significant step-up in difficulty from the entire residue of the game.
  • The Bus Came Back:
    • Meta-example — Travis Strikes Once more marks Suda51's return to the director's chair since No More Heroes, a time gap of more than ten years. note No More than Heroes was released first in Nippon on December 6, 2007.
      • Similarly, Michael J. Gough reprises his role as Dan Smith 14 years later on the release of Killer7.
    • The epilogue of the get-go No More Heroes teased a new grapheme (a kid named Jeane) and the prospect of their existence being addressed in the sequel, only NMH 2: Drastic Struggle completely ignored this point. In the TSA DLC postgame, this is finally addressed, later on x years.
    • Shigeki Birkin was a character who only appeared in a Killer7 spin-off story that was left unfinished. He finally returns as Badman.
  • Came Back Wrong: The endeavor to bring dorsum Bad Girl in the main game goes this fashion, cheers to i of the Decease Balls coming from an incomplete game. The second DLC addresses this, with Travis going through a completed version of said game, leading Bad Girl to come back as her old self, albeit with the infantile personality from her first resurrection still intact.
  • The Cameo: Various characters from other works; see also Canon Welding.
  • Canon Welding: Diverse characters and plot points from numerous other Grasshopper games appear in this one, including The Silver Case and its sequels, Killer7, Let Information technology Die, Killer is Expressionless and others.
  • Graphic symbol Customization: Travis, Badman, Shinobu and Bad Daughter can be equipped with chips (some of which are sectional to a certain character) that grant them different abilities in combat, although none of them can have the same fleck active simultaneously. All four of them can also be leveled up by defeating enemies, although the puddle of EXP they do this from is shared.
  • Co-Op Multiplayer: A second player can take control of Badman (or other unlockable characters in DLC) and join the first player (Travis) on their violent romp through the game.
  • Cutting the Knot: In the first "Travis Strikes Dorsum" scenario, Travis and Uehara arrive at a convenience store, where the Death Brawl lies in wait at the end of a circuitous maze. Players of The 25th Ward volition probable groan at the prospect of dealing with that puzzle for a fourth fourth dimension...until Travis suggests that they just punch in a crook code. Uehara does so, and they get the Decease Ball without the hassle of the maze!

    Travis: Bitchin'!

  • Denser and Wackier: By no ways is this game tamer than previous No More Heroes titles, but information technology's certainly less gory due to the enemies here existence corrupted information bugs rather than mankind and claret humans. The bosses are even dispatched in less tearing ways, only being subjected to a unmarried wrestling move rather than the over-the-top finishers seen previously. It does however amp up more ludicrous humor.
  • Dreaming of Things to Come up: Dr. Juvenile had dream visions of Shadows of the Damned, which is how she was able to make a sequel to it near two decades before it came out.
  • Does This Remind You of Annihilation?: Dr. Juvenile's struggles with game evolution directly parallel Suda51's, with certain games having very explicit parallels with his works. The Travis Strikes Dorsum segments are filled with straight sendups to his visual novel games, while the Obvious Beta nature of the afterwards games aligns with Suda's struggles with game evolution in recent years. This comes to a head in the Serious Moonlight level, which many critics conjecture is a way for Suda to come to terms with the infamous level of Executive Meddling that Shadows of the Damned got from its publisher EA.
  • Fifty-fifty Evil Has Loved Ones: Much like the instance of Skelter Helter and Jasper Batt Jr. in the previous game, there are people connected to the people that Travis has killed and their relatives are likely to be pissed about it — in this example, Bad Human being.
  • Expy: Silver Face of Killer Marathon is one of Garcian Smith from Killer7. Both are not quite the badasses that their respective games initially brand them out to be: Garcian prefers to let the other personae of the Smith Syndicate kill, since he himself would "never injure a fly"; and Argent Face up is actually very nice and averse to concrete exertion.
  • Fictional Video Game: Travis and Bad Man fight their way through seven unlike video games:
    • Electrical Thunder Tiger 2, a cyberpunk-styled action game, and a sequel to Travis's favorite arcade game from his childhood.
    • Life Is Destroy, a puzzle game taking place in a developing residential area with the players pursuing a series murderer.
    • Coffee & Doughnuts, a post-apocalyptic side-scroller, where players progress by collecting java and doughnuts for the game'south protagonist.
    • Golden Dragon GP, which is 2 games in one: an action game where players make clean up a Japanese-manner hotel, and a drag-racing game which is rendered in vector graphics.
    • Killer Marathon, which contains within it the original Death Bulldoze, a shooter non unlike Asteroids. This Killer Marathon ball is unfinished and thus extremely short. After in the DLC (or post-game content in the PC version which includes all the DLC) a finished version is found, and information technology'south quite Exactly What Information technology Says on the Can... except for its actually existence a pinball game.
    • Serious Moonlight: Originally conceived every bit an open-world activity-RPG, but due to the game'due south troubled product and Dr. Juvenile not being able to develop the game equally she initially intended, the name was changed to Damned: Dark Knight. Travis is surprised to learn that it is a sequel to Shadows of the Damned, starring Johnson as the protagonist.
    • The concluding Decease Ball is CIA. It's not actually a game, just a backdoor into the bodily Primal Intelligence Agency headquarters, where Dr. Juvenile and the Death Bulldoze AAA await. The CIA agents actualization every bit Bugs is a result of the Decease Drive Mk.2 Heed Screwing the histrion'due south ascertainment; the agents' bodies appear subsequently in the hallways as pixelated sprites of dead Russian gangsters from Hotline Miami.
  • Final Boss: In the demo, Travis immediately assumes that Dr. Juvenile, who created the Expiry Bulldoze MK II, will exist the final boss of the game. Turns out he was right, though the exact context backside the fight is much more complicated. This is subverted with the being of the second DLC, which is technically the conclusion of the story, equally Argent Face up becomes the final opponent Travis faces. Silver Confront's rage over being relegated to DLC ends up turning him into the hardest boss in the game.
  • Foreshadowing:
    • In the trailer hub, Badman sometimes drunkenly mutters well-nigh how getting "sucked" into a video game sounds like nonsense to him in spite of the fact that it seems to happen to him and Travis every time they use a Death Brawl. It turns out that the console actually employs a grade of Brain Uploading through the Death Gloves that shunts the minds of its players into the heads of digital avatars of themselves.
    • At the ramen stalls in every level, Travis and Badman will say "Itadakimasu" before eating. Notation how the pronunciation of the word differs between the 2 of them- Travis says it like "ita-daki-masu", while Badman says "ita-daki-mahss", which is actually the right style to say the word. This hints at his Japanese heritage.
    • Exploited in a fourth wall suspension in the Bubblegum Fatale DLC when Travis is suddenly approached by ii aliens named Mr. Wormhole and Mr. Blackhole, who have arrived on Earth to take it over, making mention of a "prince" in the process. Shinobu interprets the introduction of the new characters as "foreshadowing for the next game". Certain enough, No More Heroes Iii features an alien invasion past none other than said alien prince.
    • When you input the cheat codes to obtain K's faxes or trigger various in-game effects, a modest 8-bit sprite of a cowgirl appears. The Travis Strikes Back postgame segment in the DLC reveals that this is really Sylvia.
  • Franchise Killer: Discussed In-Universe during the second sequence of "Travis Strikes Dorsum". Jeane tells Travis how players would exist upset over the visual novel segments when they were expecting an action game, only for Travis to say he doesn't care most how they feel. In response, Jeane tells Travis to expect the game to flop and never see an actual third game. Though of course, No More Heroes Iii is still happening.
  • Gainax Ending: At the stop of the game, Travis kills several CIA agents, slays Dr. Juvenile, ends upwards on Mars, meets John Winters, shares some Martian coffee with him, then gets his head chopped off before beingness sent back to reality.
  • Gratuitous Japanese: Travis will say "Itadakimasu" and so "Gochisosama deshita" before and after eating at a ramen stand. Not exactly unheard-of behavior for an Occidental Otaku of his generation. Badman also speaks in Japanese when eating ramen, although information technology's Justified in his case, since he really is Japanese (and his accent is more than fluent than Travis's).
  • Hailfire Peaks: Killer Marathon, the drifting sports murder championship, is essentially the game'southward version of this, as it sees y'all going from a shopping center, to a wild western setting, to space, to a coral reef, and finally returning to the big city. This is because the game is really a composite of multiple pinball tables.
  • Healing Checkpoint: Toilets, this series'due south traditional save points, at present also fully restore health.
  • Horrifying the Horror: Downplayed; the playable assassins are disturbed and/or disgusted by Mr. Doppelganger (his exaggerated video game cocky, at least).
  • I Know Madden Kombat: Badman was once a legitimate and promising professional baseball game player until he was kicked out of the leagues for drunken misconduct during games. With few other skills autonomously from being able to slug things with a baseball bat, he became an assassin before long after his forced retirement, though "Badman Strikes Back" takes time to encompass his employment with the mafia every bit he transitioned from 1 into the other.
  • Like Father, Similar Girl: Bad Daughter'due south father fights much like his daughter; with a baseball game bat and plenty of beer on hand. He even re-anacts some of her animations. This actually leads to Badman and Bad Girl deciding to role ways subsequently the latter is properly wished back to life. After all, Badman never taught Charlotte to be an assassinator, and Charlotte never knew that her dad was becoming a psychotic assassinator, then each had become almost unrecognizable to the other.
  • Logo Joke: The Grasshoper Manufacture epitome switches out the usual head on the logo for Travis'.
  • Malevolent Masked Human: Bad Man is a drunk-off-his-rocker assassin wearing a leather mask. Justified co-ordinate to Badman Strikes Back, as his face is apparently severely damaged and requires the mask to go on information technology in place, like a retainer for kleptomaniacal teeth.
  • Meaningful Proper name: The Death Drive game console is probable a reference to Freud'south psychoanalytical theory of the "death drive," which describes humans' natural compulsion to destroy other things and themselves. Fits in well with Travis' life equally an assassin, and the Death Seeker tendencies of much of the game's cast.
  • The About Dangerous Video Game: K claims that even playing the Decease Drive MK. II could requite the player fatal brain damage and that perishing in the game earth could have lethal consequences. He'southward actually lying in an endeavor to dissuade Badman and Travis from playing further. Although this doesn't mean the console is harmless by whatsoever stretch of the imagination.
  • No Fourth Wall:
    • In series tradition. As the fight with Bad Human being and Travis starts, Travis notes that information technology's been a while since he'due south been in a game, and notes that Bad Man is probably confusing the audience. Bad Man gets angry at how picayune Travis is taking him seriously, and tells him to knock it off with the audience pandering.
    • In the game itself information technology gets to the indicate where concepts like localization costs, metacritic score, how many players will really bother to play the DLC, the impending development of No More Heroes 3, etc. are all openly discussed.
    • Early on, Travis addresses the player's possible allegation of him ripping his fourth-wall breaking affinity off of "Deadpole or whatsoever" by claiming that he did it outset.
  • Oddball in the Serial: The game'southward gameplay is built from the ground up as a new kind of lower budget Hack and Slash format rather than being in the mode of the other games, and the story is focused on in-universe video games rather than any sort of existent killing (though don't error that for the story not being as serious).
  • Previous Player-Graphic symbol Cameo:
    • The Kamui Uehara who appears in this game is specifically the protagonist Uehara from Grasshopper'due south immediately previous release, the remake of The 25th Ward.
    • Mondo Zappa briefly appears afterwards killing Count Dracula, giving a Death Ball to Travis earlier telling him to get out. Later, a girl named Juliet who claims to have abandoned her past appears in a chapter called Hell'due south Chainsaw.
    • Nigel MacAllister, the owner of the Texas Bronco donut chain who gives Travis his third Death Brawl is the same MacAllister featured in the Kinect-only game Diabolical Pitch.
    • Dan Smith shows up in the intro added in the Day 7 patch, two months betwixt the release of Travis Strikes Again and the Killer seven HD remaster.
    • Serious Moonlight is a Stealth Sequel of Shadows of the Damned. Its intro shows its protagonist, Garcia Hotspur, dying at the hands of an assassinator, with his companion, Johnson, becoming the new hero, "8 Hearts".
  • Ability-Up Food: In-game ramen stands provide Travis and Bad Homo with a quick wellness make full-up. Unlike the toilet savepoints, they can only exist interacted with one time, simply they do refill the energy meter and reset the cooldown for any skills as a tradeoff.
  • Product Placement: The game openly advertises the Unreal Engine used in its development on numerous places including shirts and collectable items. Several collectible T-shirts characteristic images from diverse games, including (but not limited to) Hotline Miami, Galak-Z: The Dimensional, Jet Set Radio, and Undertale.
  • Punny Proper noun: A number of the Bugs are named later on diverse pop culture icons such every bit the Backstreet Boys and Mark Zuckerberg among others.
  • Purple Is Powerful: Travis has changed in his cerise jacket for a imperial one.
  • Retreaux: The adventure segments look as though they came out of an old Apple tree II computer game.
  • Sequel Gap: invokedTravis lampshades that due to the gap between both games' release, not everyone in the audience would know who he is, what's going on, or how it came to this.
  • Sequel: The Original Title: invokedTake note of how pocket-size the series' logo is in comparison to the new subtitle. This was a deliberate choice in lieu of calling it "No More Heroes three", bookkeeping for the nine-year long Sequel Gap and making it experience more than like a newcomer-friendly, self-independent run a risk.
  • Shout-Out:
    • The logo has a very similar font to Stranger Things.
    • The "Death Drive Mk. II" is an in-universe predecessor to the Death Drive 128 from Let Information technology Dice, and its mysterious nature and backstory is inspired past Polybius.
    • Travis's Goggle box screen is shown playing Hotline Miami. Plumbing equipment for an ultraviolent assassin. The Carl Mask (a.g.a. the locust mask) appearing in the trailer is likely a reference to Grasshopper Manufacture. Later on this turns into a pseudo-crossover.
    • The goal of the game is to collect six video games (called "Expiry Assurance"), where collecting all 6 volition summon a huge tiger god to grant the collector's wish.
    • Travis' Unreal Engine shirt alludes to the British Phonographic Industry's 1980s "Dwelling Taping Is Killing Music" anti-piracy advertisement campaign.
    • When Travis enters a game world, he appears in a sphere of electric light similar to a Terminator.
    • The Death Drive's kick-upwardly screen features the console's name being chimed in a similar way to the famous "SEGA!" cheer from the original Sonic the Hedgehog games.
    • On the back of Travis'southward jacket is "Eye of the Tiger" transliterated into katakana.
    • During 1 of the visual novel segments, Travis enlists a horse named Epona to find i of the Expiry Balls.
    • A big number of the Skill Chips are named later Gundams. Some of the skills themselves further reference their namesake Mobile Suits, such as F91 Flake creating clones to distract enemies and Shining Flake "grabbing" its target.
      • The upgrade parts in Golden Dragon GP are named Gearbox Z, Gearbox ZZ, and Gearbox 5 (the Greek letter Nu).
      • The finished version of Killer Marathon riffs on the serial'southward iconic Colony Drop scenes.
    • Mr. Doppelganger announces the phase changes in his boss battle with "Change! Doppel two!" and "Change! Doppel 3!", similar the Getter Robo squad.
    • The animation that plays when Travis acquires a Skill Chip from clearing a game is parody of the item-get pose from The Fable of Zelda, complete with a soundalike jingle. Collecting a Skill Fleck while exploring the games presents a small 8-scrap Travis sprite in the fashion of the original NES game holding upward the Bit.
    • 1 of the visual novel segments features a company named Texas Bronco, a nod to Andrei Ulmeyda's t-shirt from Killer7.
  • A Sinister Inkling: The Decease Bulldoze Mk. II's controllers are two left hands.
  • Stealth Sequel: Although it's manifestly a No More Heroes game, less obvious is the fact that one of the characters, Kamui Uehara, is making an appearance that directly follows one of the endings to The 25th Ward. The fourth chapter of Travis Strikes Back sees Travis visiting the setting of the game and meeting numerous characters.
    • Serious Moonlight is actually i to Shadows of the Damned, revealing its true name and nature upon being booted up.
    • The new intro cinematic added with the 'Mean solar day 7' patch makes the game i to an former Japanese-but Killer7 spin-off novel, of all things.
  • The Stinger: Once the (second) credits finish rolling, the player is thrown in a prototype expanse in a third person perspective and a slightly modified control scheme. Interacting with a dummy model has Travis intermission the fourth wall one last time to hint at the existence of No More Heroes Three. Further exaggerated if you lot have the DLC, which includes substantial extra chapters even after that stinger.
  • Stopped Numbering Sequels: invokedTravis lampshades the effects of Continuity Lock-Out, which is partially why this game is titled the way it is rather than No More Heroes 3.
  • Stylistic Suck: The Expiry Drive Mk.Two splash screen and introductory movies for most of the games expect similar they have tracking errors. The intro to Life is Destroy harkens to the Narmy alive-activity FMVs of early CD-ROM games, while the intro for Coffee & Doughnuts looks like it comes from a deal-bin PS1 game. Within the games proper, visual glitches abound, and the enemies that yous fight are referred to as "Bugs".
  • Suddenly Voiced: Uehara talks with Travis in this game, but in The 25th Ward he was almost entirely silent, even in the ending that leads into this game.
    • Jeane also inexplicably speaks after spending the last two games merely being a normal business firm cat. Several characters are suitably freaked out past this.
  • Take That!:
    • The reveal trailer pulls a few fast ones on video gamers, gaming companies, and the game itself.
    • When advert the game's use of Unreal Engine, it sarcastically calls it "noble and pedigreed."
    • A villain in the fifth Travis Strikes Back segment is an evil CEO with the last name "Riccitiello"; John Riccitiello was CEO of Electronic Arts when Suda was developing Shadows of the Damned. Travis ends upwardly chirapsia him to a lurid.
    • The entire Serious Moonlight/Damned: Demon Knight is a huge ane to EA and their meddling with Shadows of the Damned, right up to the changed in what type of game it was supposed to be and the unabridged phase being fifty-fifty more glitched out than usual due to the somewhat buggy nature of some sections of the game, including pop-in.
  • Teeth Clenched Team Work: How the Co-Op Multiplayer works in-universe since Bad Homo is the second player grapheme. While players tin can't damage each other, they can however assault one another or make their partner the target of their Skill Chips.
  • Through the Eyes of Madness: Through his faxes, K warns that the Death Drive Mk. Two is designed to gradually tweak the minds of players so that they can be influenced to meet people in real-life opponents as digital Bugs that you tin slay without remorse as a means of curbing the PTSD and guilt soldiers feel from killing humans. During the final level, Travis and Bad Man are manipulated into slaughtering hundreds of CIA operatives because they see them every bit a Bug army that Dr. Juvenile summoned from the game globe.
  • Timed Mission: Most of the levels in the finished version of Killer Marathon tasks players with reaching a checkpoint within a strict time limit. Running out of time forces you back to the terminal toilet you lot saved at.
  • Tom the Night Lord: Serious Moonlight begins with Garcia Hotspur beingness hunted down and defeated by Fleming's gun-totting son, Alfred.
  • Top-Down View: Most levels uses an overhead view perspective.
  • Trapped in Tv set Land: Travis and Bad Man, initially. Subsequently the kickoff game, they are gratis to travel between the Expiry Bulldoze and reality, just continue to return to it.
  • Underground Monkey: Dr. Juvenile corrupted the Decease Ball games with the Bugs to foreclose players from completing them. As a issue, they tend not to mesh with the settings very well.
  • Unexpected Gameplay Change: You lot unlock Death Balls past going through segments based on visual novels, and Golden Dragon Grand Prix is a racing minigame. In both cases, the game calls itself out on it.
  • Very False Advertising: The game plays multiple times with this trope in regards to several games.
    • Serious Moonlight: The game was marketed every bit a modern century RPG, and while that was initially the intention, executive meddling and creative differences forced the game to exist cancelled, causing Juvenile to instead create a sequel to Shadows of the Damned.
    • Killer Marathon: The game was marketed as a future action game that pits criminals into a world trotting murder sport for entertainment. The dominate, Silver Face up, reveals that the game is really a Pinball game; pointing out that the game'southward traps, layout and obstacles were a dead giveaway. Silver Face up likewise isn't an bodily murderer because his game doesn't involve murdering, he himself albeit to being squeamish.
  • Videogame Caring Potential: If you choose to rescue Jeane every time she wanders off into the Death Drive, you'll be rewarded with a special Skill Fleck that grants temporary invisibility.
  • Visual Pun: The fact that this game's trailer is nigh Travis and Bad Human fighting in a literal trailer.
  • Wham Episode: Serious Moonlight. The game is revealed to be a sequel to Shadows of the Damned where Garcia is seemingly killed and Johnson takes his place every bit Eight Hearts, the sequel's main protagonist. Cue the game's true title: Damned: Dark Knight .
    • The 'Day seven' patch, which reveals that Bad Man is Shigeki Birkin, a graphic symbol from killer7 All At that place in the Transmission content, and was given the get-go Death Ball by Dan Smith, who knows who Travis is and wants him expressionless.
  • "X" Marks the Hero: Jeane's portrait in the visual novel-style segments has an Ten-shaped scar across her snout.
  • You Killed My Daughter: The human being fighting Travis in the debut trailer is the father of Bad Girl, an assassinator Travis killed in the original game.

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Source: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TravisStrikesAgainNoMoreHeroes

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